Small Update


I got more news :3 , after around 8 hours of work, here we are:

Scavenge system redone.. now it uses points so bigger or more advanced enemies give more points and critical hits that lead to death yield more points.

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Crafting menu now has more recipes for parts(for repairs or upgrades, like scrap but higher quality) and 7.62x54 ammo for the DP-Machinegun that isn't in the game yet.( will add it when I add a way to choose weapons in a menu screen ).

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Now there is a death screen that leads to the quit button.

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Random events implement through the journal pages. Only one event at the moment( a 2 bandit zipper squad ) that has a 1/40 chance to spawn each second. You can try to run away or fight them or pay them( not yet implemented a way to get cash )

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A repair system tab(red) was added to the journal but is yet to be bug-free or even work, still have to see why the code isn't working for it.

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The inventory screen now has decimals, felt like it needed a smaller increment for the repair window.

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Now the distance left to the destination works but reaching 0 just gets you to the negative side, if you survive till then.

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Random funny stuff that can happen:

RnJesus may not give you parts to build more ammo so you die from the raiders that you can't kill.

Sometimes the raider event can happen multiple times in a row because it's a true chance( 1/1600 if twice or 1/64000 if 3 times in a row

Files

RoadRatsBuild0.00.3.rar 14 MB
Aug 03, 2020

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