Small Update
I got more news :3 , after around 8 hours of work, here we are:
Scavenge system redone.. now it uses points so bigger or more advanced enemies give more points and critical hits that lead to death yield more points.
---
Crafting menu now has more recipes for parts(for repairs or upgrades, like scrap but higher quality) and 7.62x54 ammo for the DP-Machinegun that isn't in the game yet.( will add it when I add a way to choose weapons in a menu screen ).
---
Now there is a death screen that leads to the quit button.
---
Random events implement through the journal pages. Only one event at the moment( a 2 bandit zipper squad ) that has a 1/40 chance to spawn each second. You can try to run away or fight them or pay them( not yet implemented a way to get cash )
---
A repair system tab(red) was added to the journal but is yet to be bug-free or even work, still have to see why the code isn't working for it.
---
The inventory screen now has decimals, felt like it needed a smaller increment for the repair window.
---
Now the distance left to the destination works but reaching 0 just gets you to the negative side, if you survive till then.
---
Random funny stuff that can happen:
RnJesus may not give you parts to build more ammo so you die from the raiders that you can't kill.
Sometimes the raider event can happen multiple times in a row because it's a true chance( 1/1600 if twice or 1/64000 if 3 times in a row
Files
Get RoadRats
RoadRats
A 2D RPG game based on vehicular combat and pixel art
Status | Canceled |
Author | SniperEly |
Genre | Action, Role Playing |
Tags | 2D, Action-Adventure, Pixel Art, Singleplayer, vehicularcombat |
Languages | English |
More posts
- Version 0.00.8Aug 09, 2020
- Update on RoadRatsAug 08, 2020
- Version 0.00.7Aug 07, 2020
- Version 0.00.6Aug 06, 2020
- Version 0.00.5Aug 05, 2020
- Build 0.00.4Aug 04, 2020
- Making progressAug 02, 2020
- FirstStableBuildAug 01, 2020
Leave a comment
Log in with itch.io to leave a comment.