Version 0.00.5
RoadRats » Devlog
I had less time to work so this has less mechanics and more brute diversity which I will have to do at some point when all the scripts work and I just need to make more content thought enemies, cities or zones.
What's new?
- 3 more random events and a much higher event chance to see them all
- 1 new weapon (M2 Browning and .50cal bullets) and a Lahti Buff( 3 times more damage)
- 1 new enemy car ( GTX )
- flavor text for weapons in the refitting menu
- chance to miss, still no text to let you know ( at this moment , the bullet hit or miss is known when it's shot) planning to remake the system for it.
Bugs that are features for now:
- pressing [Q] in a random event page will close the journal and the event is forced to not continue, keeping it so you can see all 4 events.
Under the Hood changes:
- Crafting recipes are now a class not a struct, easier to add more recipes and keep track of them. No chance to mess the recipes.
- Random events have custom button text written in their class
What will I try doing next?
- Upgrades in the reffitng window, like cab armor upgrade or extra structure.
- A boss battle at the end of the road and a win screen
- Cities and a world map ( can't push myself to even start it until further knowledge is acquired )
Files
RoadRats0.00.5.rar 14 MB
Aug 05, 2020
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RoadRats
A 2D RPG game based on vehicular combat and pixel art
Status | Canceled |
Author | SniperEly |
Genre | Action, Role Playing |
Tags | 2D, Action-Adventure, Pixel Art, Singleplayer, vehicularcombat |
Languages | English |
More posts
- Version 0.00.8Aug 09, 2020
- Update on RoadRatsAug 08, 2020
- Version 0.00.7Aug 07, 2020
- Version 0.00.6Aug 06, 2020
- Build 0.00.4Aug 04, 2020
- Small UpdateAug 03, 2020
- Making progressAug 02, 2020
- FirstStableBuildAug 01, 2020
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