Update on RoadRats


Today there isn't any build posted.

I added nicer turning and a cone of fire, but I also tried adding a better AI using A*... it only led to a lot of time wasted sadly. I will have to re-code the enemy script back to it's former self and tweak it at a later date to support other stuff. Nothing to say more.

We'll see tomorrow evening if I was successful or not. Have a great day!

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